Strange's MagicBook Command List 
 
following each command is a short description 
 
commands are entered by calling up a command prompt 
(usually 'Tab' or '~', either will work) 
 
Commands can be bound to a key, either by editing the user.ini 
or ingame with 'set input keyname phrase' 
Example: 'set input 9 Mutate Weapons' 
will cast the Weapons magic whenever the '9' key is pressed 
 
 
ALL COMMANDS MUST BE PREFACED BY 'Mutate' 
Example: 'Mutate NextMagic' 
 
 
HUD Commands (Heads Up Display)
(Note that the HUD is not visible when the scoreboard is displayed. Toggle off the scoreboard to use the HUD when dead.) 
 
A. Mutate CastMagic	(Casts the currently selected magic) 
B. Mutate NextMagic	(Moves to the next enabled magic) 
C. Mutate PrevMagic	(Moves to the previous enabled magic) 
 
 
At any time you can cast a magic directly by the form 'Mutate MagicName' 
example 'Mutate Weapons' 
 
 
Magic Commands 
(if the word 'Toggle' follows a command, casting it again will turn it off) 
(Note: Resurrect can only be used when dead, and not when a player is on or 
near the spot you would be resurrected to.) 
(Also, Resurrect, the Music, & the 4 Admin Only Commands are the only Magic 
that can be cast when you are dead.) 
 
1. Weapons		(Loads you up with Weapons & Shield) 
2. MaxHealth		(Gives MaxHealth) 
3. MaxRunePower		(Gives MaxRunePower) 
4. BloodLust		(Causes BloodLust) 
5. Torch		(Places SuperBright Torch in hand) (Toggle) 
6. PowerUp		(Powers Up Weapon, no time limit) (Toggle) 
7. Resurrect		(Returns you to the spot you died, Multiplayer Only) 
8. Teleporter		(Teleports you to where you're looking at) 
9. EnergyBall		(A projectile that does 20 damage, moving version of RuneI.EnergyBall) 
 
Weapon PowerUp Magic 
	These replicate Weapon PowerUps, 
	powerups requiring a weapon hit are projectiles 
	and have the suffix 'Ball' 
	(All Balls and the Teleporter can not be casted when a 
	player is directly in front of you. This can be disabled 
	in the .ini (see .ini instructions) Also, the teleporter 
	will not allow you to teleport such that you would kill 
	a player with it (this is tied to the same switch as 
	mentioned directly above in the .ini (The above does not 
	apply to ScriptPawns, or the BenefitBalls below.)) 
 
10. AllyBall		(VikingAxe SinglePlayer) 
11. Avalanche		(DwarfBattleSword) 
12. BlastRadius		(RustyMace) 
13. EarthAttack		(DwarfWorkHammer) 
14. FireBall		(RomanSword) 
15. FireRadius		(TrialPitMace) 
16. FreezeBall		(SigurdAxe) 
17. Lightning		(DwarfWorkSword) 
18. MagicShield		(VikingShortSword) (Toggle) 
19. Revenge		(VikingAxe MultiPlayer) (Toggle) 
20. SonicBlast		(BoneClub) 
21. Spirit		(HandAxe) (Toggle) 
22. StoneBall		(DwarfBattleHammer) 
23. SuperBall		(DwarfBattleAxe) 
24. UnlimitedThrow	(GoblinAxe) (Toggle) 
25. VampireBall		(VikingBroadSword) 
 
 
Music :) 
 
26. DrumMusic		(The music from Drums) 
27. GongMusic		(The music from the Gong) 
28. HornMusic		(The music from the Horn) 
 
 
BenefitBalls 
 
29. BloodLustBall	(Gives Target BloodLust) 
30. HealthBall		(Gives Target MaxHealth) 
31. MaxRunePowerBall	(Gives Target MaxRunePower) 
 
 
Cheats (All Cheats are Toggles) 
(S_ prefix added so this doesn't coflict with Critter Kicker) 
(Recast the cheat to turn it off)  
 
32. S_Amphibious	(Unlimited Underwater Time) 
33. S_Fly		(Lets you Fly) 
34. S_Ghost		(Lets you Ghost) 
35. S_God		(Better than built-in God Mode) 
36. S_Invisible		(Makes you invisible) 
 
 
Admin Only Commands 
 
A. bAllowMagic		(Toggles between everyone can use magic / only Admins can use magic) 
B. bMagicEnabled X	(Toggles Magic X off or on for Non-Admins, where 'X' is the number. See .ini) 
C. S_Announcement	(Broadcasts an announcement. Annoucement is set in S_MagicBook.ini) 
D. S_Credits		(Broadcasts the credits) 
 
Note: if someone has a toggle effect active, and either 'bAllowMagic' is flipped or 'bMagicEnabled X' 
for the magic is flipped, that player's effect will still be active until they die.
